Gold
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| Gold |
|---|
| The primary currency |
Gold is the primary currency of Soulbound: Online. It is held in the Currency tab of the Bag, is fully tradable between players, and pays for almost everything with a price on it: vendor purchases, crafting and upgrade fees, crafting station use, Apartment costs and player-to-player trades.
How earning works
Every way of earning Gold in the game is one of three channels. Understanding the difference is most of understanding the economy.
| Channel | Who pays you | How the price is set | Instant? |
|---|---|---|---|
| Selling to an NPC vendor | A vendor NPC | Fixed — the item's Sell Value | Yes |
| Selling to other players | Another player | Whatever the two of you agree — PixelBay listings, in-game chat or the Discord | Only when someone buys |
| Direct Gold | The game itself | No item involved — dungeon chests, contracts and quest rewards pay Gold outright | Yes |
Vendors are the floor. Every sellable item has a fixed Sell Value, and a vendor will always pay it, instantly, in any quantity. It is the lowest price you will get and the only guaranteed one.
Players are the ceiling. Anything another player actually wants — gear, rare materials, recipes — is usually worth more than its Sell Value on PixelBay or in a direct trade. The catch is finding the buyer: a listing can take days to sell, and chat trades take negotiation.
Direct Gold needs no buyer at all. Chests, contract rewards and quest payouts put Gold straight in your bag. Quests pay once; chests and contracts repeat.
What an item is worth
An item has two prices, and they are usually different:
- Its Sell Value — the fixed amount a vendor pays, recorded on the item's own wiki page.
- Its player price — whatever it last sold for on PixelBay, which moves with supply and demand and is not recorded here.
Worked example: one Raspberry Cake has a Sell Value of 200
, so cooking
one and walking it to a vendor is a guaranteed 200. Listing it on PixelBay might fetch
more from a player who needs the buff and does not cook — or nothing at all if nobody
bites. Which channel is better depends on the item and your patience, and that
trade-off is the whole game of making money.
This wiki records the vendor Sell Value as the canonical price of an item — one number per item, on a value data page — and the Money making guide computes every gold-per-hour figure from those numbers. If a Sell Value is wrong, fix it once there and every guide follows.
Earning rates
This page explains the system; rates live in the Money making guide, which lists every known money-making method with an estimated gold per hour, sortable, and openly editable. If you want to know what to actually go and do, start there.
Vendor price reference
Prices players have recorded so far. All of them are editable — if a vendor pays a different amount, correct the number here and on the item's value page.
Brews
Chemistry products sold to vendors:
| Brew | Sell price |
|---|---|
| Vials | 40 |
| Flasks | 80 |
| Health Stim | 180 |
Cooked food
Cooked food sold to vendors. Ingredients: water and milk from Wefco Mart, fish from the Fishmonger.
| Food | Sell price |
|---|---|
| Aubergine Bake | 250 |
| Bag of Flour | 17 |
| Beef Burger | 185 |
| Beer | 175 |
| Bread | 15 |
| Cheese Cake | 225 |
| Chocolate Gelato | 145 |
| Cookie Dough Gelato | 225 |
| Coq Au Vin | 180 |
| Cream Chowder | 175 |
| Cup of Coffee | 45 |
| Cup of Tea | 150 |
| Fish Burger | 99 |
| Fish Cakes | 125 |
| Fish Soup | 115 |
| Fish Stick | 40 |
| Fish Taco | 130 |
| French Fries | 105 |
| Fried Egg | 2 |
| Grilled Cheese Sandwich | 180 |
| Jam Toast | 65 |
| Mapo Tofu | 110 |
| Onigiri | 80 |
| Pizza | 85 |
| Porridge | 40 |
| Raspberry Cake | 200 |
| Raspberry Gelato | 175 |
| Raspberry Smoothie | 110 |
| Ratatouille | 99 |
| Salad | 48 |
| Sashimi | 165 |
| Sugar | 40 |
| Sushi | 150 |
| Tuna Salad | 100 |
| Watermelon Gelato | 250 |
| Watermelon Smoothie | 185 |
| Strawberry berry Smoothie | 175 |
What Gold is spent on
- Vendor purchases — food, consumables, seeds, crafting essentials.
- Crafting and upgrading — Gearforging fees, weapon and ability upgrades, station use.
- Apartments — furnishing and running one.
- Contracts — 50
to refresh the commission list at the Pioneer's Guild. - PixelBay and player trades — buying from other players.
Notes
- Gold is an in-game currency only. It is not a cryptocurrency and cannot be exchanged for real money.
- Player-to-player trading is free — no tax is charged on trades.
- Gold Bonds were a reward currency from a trading system that has been removed from the game; see that page for the history.
See also
- Money making guide — every earning method, ranked by gold per hour
- Currency — every currency in the game
- PixelBay — the player marketplace
- Vendor
