Weapon
A weapon is the gear piece equipped in your weapon slot, and your main means of offence against enemies in Soulbound: Online. Your weapon decides your basic attack: each of the four weapon classes has its own attack pattern, cooldown and damage type.
Weapons are crafted at the Weapon Station or found in dungeon chests, where dropped copies roll bonus stats.
Weapon classes
There are four classes. Every weapon belongs to exactly one, and switching class changes how you fight rather than just your numbers.
| Class | Attack | Cooldown | Damage | Sets | Example |
|---|---|---|---|---|---|
| Swords | Fast slash in an arc in front of you | 1.1s | Physical | Foundation, Virelda | Cursed Celestial Sword |
| Greatswords | Slower area strike hitting two impact zones | 2s | Physical | Neotilus, Virelda | Celestial Greatsword |
| Hammers | Ground pound with a wide shockwave and knockback | 2s | Physical | Lunar, Neotilus | Celestial Hammer |
| Staves | Ranged sphere that detonates on impact | 1.5s | Void | Foundation, Lunar | Celestial Staff |
Hammers are also called heavy weapons, and the class includes axes. Staves are the only class that deals void damage and attacks at range; the other three are melee and physical.
Each class runs from Tier 1 to Tier 6. Tier 1 and Tier 2 weapons generally belong to no set; from Tier 3 upward every tier offers one weapon in each of that class's two sets. Higher tiers need higher Skill levels to equip.
For the full stat tables per class, see Sword, Greatsword, Hammer and Staff.
Obtaining
- Crafting — 40 of the 43 weapons can be forged at the Weapon Station (see Gearforging). A crafted weapon always has its base stats and base rarity.
- Dungeon rolls — weapons also drop from dungeon chests. A dropped copy carries a bonus package on top of the base stats, and can come out at a higher rarity.
- Legendary drops additionally carry a legendary effect — a triggered power such as an effect firing on a critical strike or a kill. Legendary effects cannot be crafted.
Weapon stats
Weapons carry the same stats as the rest of your gear — the six primaries (Power, Precision, Focus, Ferocity, Vitality, Will) plus secondaries such as Critical Strike Chance, Critical Strike Damage, Attack Speed and Heavy Hit Chance. Set choice leans your stats: for example every Foundation sword carries Critical Strike Chance while every Virelda sword carries Critical Strike Damage.
Each weapon's page lists its base stats and everything it can roll.
Cosmetic weapons
Both regular gear and cosmetics can be equipped in the regular or Cosmetic slots. Equip the weapon you want for stats in the regular slot and the one you want for looks in the Cosmetic slot — you keep your stats while showing a customised weapon.
Tip: to show a cosmetic weapon of a different class from the one you are fighting with, first put a weapon of the cosmetic's class in the Gear slot, then put the cosmetic weapon in the Cosmetic slot. Open your bag (press B), right-click the weapon you actually want to use, and choose Equip.
Upgrading a weapon
See Upgrades.
Weapon list
Every weapon in the game, sortable by tier, class, set and stats: List of Weapons.
Or browse by class: Swords · Greatswords · Hammers · Staves
See also
- Gear — slots, rarity and how dungeon rolls work
- Stats · Legendary Effects · Ability Affinity Stats
- Armor · Tools
- Getting Started · Leveling and Progression · Controls and Mechanics