Everdune

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Everdune is a desert zone that includes the Everdune Ruin cave system and its associated beacon dungeon. It is located far east of Virelda, beyond Seabreeze Pass, Neo-Tilus, and Needlepoint Pass.


πŸŒ€ Tiers

Teleporting deeper into the dungeon (by Tier) increases difficulty, enemy variety, and death penalties:

  • Tier 1 (Normal): 2km – No bag or gear loss
  • Tier 2 (Hard): 16km – No bag or gear loss
  • Tier 3 (Extreme): 48km – 50% bag loss, no gear loss

πŸ“¦ Item Drops

Common Drops:

Tier-Limited Drops:


πŸ€– Enemies

A random Cactosaur spawn can ruin the run of an unprepared adventurer!

Everdune enemies consist mostly of local fauna, with a few advanced robots in higher tiers.

See: Enemy List

⚠️ WARNING! A Cactosaur boss can randomly spawn in the dungeon β€” including the final boss floor. Sometimes, two Cactosaur can spawn at once, requiring you to defeat multiple bosses simultaneously.


🧠 Preparation

Avoid entering T2 or T3 with any items you can't afford to lose. Plan your bag, gear, and abilities based on enemy types.

πŸ’‘ T1 can be cleared solo, but T2 and T3 runs are much easier with a party.

  • Partners can share healing and buff items
  • Stronger teammates can carry players with poor Relic rolls
  • If at least 1 teammate survives a floor, all fallen players are revived at partial health β€” avoiding death penalties

Note: Up to 3 players can form a party. If 4 players want to run together, it's best to split into two groups of 2.


πŸ—‘οΈ Recommended Loadouts

Weapons:

Armor:

  • Dodge-focused gear
  • Crit + Defense hybrid gear
  • Healing gear for support builds

Abilities:

Relics:

  • Health
  • Crit
  • Heavy Hit
  • Dodge
  • Gunslinger – for Gleam Twins builds
  • Supporter – for healer builds

πŸ“š See Also