Everdune
Everdune is a desert zone that includes the Everdune Ruin cave system and its associated beacon dungeon. It is located far east of Virelda, beyond Seabreeze Pass, Neo-Tilus, and Needlepoint Pass.
π Tiers
Teleporting deeper into the dungeon (by Tier) increases difficulty, enemy variety, and death penalties:
- Tier 1 (Normal): 2km β No bag or gear loss
- Tier 2 (Hard): 16km β No bag or gear loss
- Tier 3 (Extreme): 48km β 50% bag loss, no gear loss
π¦ Item Drops
Common Drops:
Tier-Limited Drops:
- Essence of Regret (T2)
- Eclipsilk (T2)
π€ Enemies
Everdune enemies consist mostly of local fauna, with a few advanced robots in higher tiers.
See: Enemy List
β οΈ WARNING! A Cactosaur boss can randomly spawn in the dungeon β including the final boss floor. Sometimes, two Cactosaur can spawn at once, requiring you to defeat multiple bosses simultaneously.
π§ Preparation
Avoid entering T2 or T3 with any items you can't afford to lose. Plan your bag, gear, and abilities based on enemy types.
π‘ T1 can be cleared solo, but T2 and T3 runs are much easier with a party.
- Partners can share healing and buff items
- Stronger teammates can carry players with poor Relic rolls
- If at least 1 teammate survives a floor, all fallen players are revived at partial health β avoiding death penalties
Note: Up to 3 players can form a party. If 4 players want to run together, it's best to split into two groups of 2.
π‘οΈ Recommended Loadouts
Weapons:
- Hammer β useful for stunning Cactosaur and Elite Cactosaur bosses
Armor:
- Dodge-focused gear
- Crit + Defense hybrid gear
- Healing gear for support builds
Abilities:
Relics:
- Health
- Crit
- Heavy Hit
- Dodge
- Gunslinger β for Gleam Twins builds
- Supporter β for healer builds