Everdune

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Everdune is a desert zone that includes the Everdune Ruin cave system and its associated beacon dungeon. It is located far east of Virelda, beyond Seabreeze Pass, Neo-Tilus, and Needlepoint Pass.


πŸŒ€ Tiers

Teleporting deeper into the dungeon (by Tier) increases difficulty, enemy variety, and death penalties:

  • Tier 1 (Normal): 2km – No bag or gear loss
  • Tier 2 (Hard): 16km – No bag or gear loss
  • Tier 3 (Extreme): 48km – No bag loss, no gear loss

Bag loss used to be 50% for T3 but this is not the case anymore.


πŸ“¦ Item Drops

Common Drops:

Tier-Limited Drops:


πŸ€– Enemies

A random Cactosaur spawn can ruin the run of an unprepared adventurer!
A random Cactosaur spawn can ruin the run of an unprepared adventurer!

Everdune enemies consist mostly of local fauna, with a few advanced robots in higher tiers.

See: Enemy List

⚠️ WARNING! A Cactosaur boss can randomly spawn in the dungeon β€” including the final boss floor. Sometimes, two Cactosaur can spawn at once, requiring you to defeat multiple bosses simultaneously.


🧠 Preparation

Plan your bag, gear, and abilities based on enemy types.

πŸ’‘ T1 can be cleared solo, but T2 and T3 runs are much easier with a party.

  • Partners can share healing and buff items
  • Stronger teammates can carry players with poor Relic rolls
  • If at least 1 teammate survives a floor, all fallen players are revived at partial health β€” avoiding death penalties
  • Roles can be divided between Healer and DPS

Note: Up to 3 players can form a party. If 4 players want to run together, it's best to split into two groups of 2.


πŸ—‘οΈ Recommended Loadouts

Weapons:

Armor:

  • Dodge-focused gear
  • Crit + Defense hybrid gear
  • Healing gear for support builds

Abilities:

Relics:

  • Health
  • Crit
  • Heavy Hit
  • Dodge
  • Gunslinger – for Gleam Twins builds
  • Supporter – for healer builds

πŸ“š See Also