Dungeon
Dungeons are places of combat where you can use your Weapons and Abilities to defeat enemies in Soulbound.
Beacon Dungeons
Beacon dungeon space is limited by a Sandstorm and constantly-rushing mobs. Each dungeon has a Healing Oasis, at least 1 Boss, and a chest reward at the end.
- Eastern Reach in Virelda
- Everdune past Neo-tilus
- Farpoint past Hollow Rock and The Foundation
WARNING! Cactosaur is a world boss that can randomly spawn in Everdune dungeon, including on the boss floor. This means players will need to kill 2 bosses at once!
Overworld Dungeons
In overworld dungeons, players may choose to approach or avoid enemies altogether. Multiple paths, as well as entrances and exits, may be available in navigating the dungeon.
Overworld dungeons do NOT have a Healing Oasis and usually do not contain any Bosses.
WARNING! Cactosaur can randomly spawn in Everdune dungeon and the surrounding areas (Seabreeze Pass, Needlepoint, and Everdune cave system). Sometimes, 2 Cactosaur will spawn at once. Advice to new players: "if you see a boss healthbar, run back out." Players can avoid the world boss by simply exiting the screen and coming back. This Cactosaur is NOT known to drop any items.
- Seabreeze Pass
- Needlepoint
Chests are in set locations and come in two flavors:
- 1-time chests (Desert, Lush, or Scorched)
- respawning chests available every in-game day (about 3 hours)