Ability
Abilities are the player's means of offence, defence, and healing when facing enemies in dungeons. Every ability is associated with a combat Skill, and can be permanently upgraded at Fritz’s Lab in Arcadia.
Note: Abilities are randomised in Tutorial dungeons and Abyssal Raid. To prevent randomisation of skills, equip the Ability Configurator (found in Arcadia from Hector, after finishing the Foundational Error quest).
Ability list
| Icon | Name | Skill | Description | Source NPC | Unlocked by |
|---|---|---|---|---|---|
| Pyrosphere | Knowledge | Fires the projectile that explodes to impact. | Initially available after Tutorial | ||
| Chain Lightning | Knowledge | Multiple lightning chains bounce between enemies. Will bounce back to enemies already hit. | Granny Smith | Granny's Gumbo | |
| Ice Cube | Knowledge | Circular AoE knocks enemies back and freezes them. | Wilson, Nexus | Feeling Fishy, Fishy Business | |
| Healing Pulse | Knowledge | Releases a soothing aura that heals you and nearby players. | Virelda Chief | The Scroll of Life | |
| Kusarigama | Dexterity | Throw three chained scythes in a cone-shape. Recast to pull them back, dragging enemies in. | Paul | Package Deal | |
| Chakram | Dexterity | Throws a chakram in one direction and returns in the same direction. If caught, cooldown resets. | Initially available after Tutorial | ||
| Bomb | Dexterity | Lob a bomb that detonates on impact, unleashing an explosive AoE blast. | Initially available after Tutorial | ||
| Fortify | Technology | Adds shield to players inside the aura. | Hector | Won't You Be Mine | |
| Blackhole Bomb | Technology | A grenade that releases a black hole that pulls enemies in. | Zig | The Everdune Beacon | |
| Drone | Technology | Orbits around you. Explodes on impact. | Fritz | A Little Bit of Recon | |
| Minigun | Marksmanship | Orbits the user and fires bullets in all directions. | Major | A Major Problem | |
| Machinegun | Marksmanship | Orbits the user and fires bullets in arc range. | Deadmetal | Outskirt Outlaw | |
| Gleam Twins | Marksmanship | Unleash a pair of SMGs, firing rapidly for a short duration and dealing significant damage to enemies in the line of fire. | Rudy | Caper Diem |
Videos demonstrating each ability: DeSat Vault
Other abilities
These abilities have their own pages but are not part of the list above. Their source NPC and unlock are not yet documented.
| Icon | Name | Description |
|---|---|---|
| Psionic Bolt | Casts an explosive piercing bolt that damages enemies and shields players. | |
| Healing Mark | Mark a party member, healing them when they receive damage or healing, and bouncing to the next party member. | |
| Fist | No weapon. |
Ability upgrades
Permanent upgrades
Enhance your abilities at Fritz’s Lab in Arcadia by spending crafted components and rare material drops. These upgrades are permanent (meta progress) and unlock new Relic upgrade path options in dungeons; your base overworld abilities remain unchanged. For example, instead of a modest +3% damage boost, your Pyrosphere might gain a powerful +50% damage upgrade.
Tip: Upgrades are permanent. Relic buffs last only for one dungeon run.
Skill scaling
Abilities also scale with their associated Skill level: higher Technology yields stronger heals, for instance.













