Money making guide/Foraging wild plants
The rates on this page have not been verified.(flagged 2026-07-29)
The structure is right, the numbers are not confirmed. If you have played this method, please correct them — how many nodes you really manage in an hour, what actually drops, and how much of it. Everything here is editable and nothing here is official.
| Skill | |
| Category | Gathering |
| Location | Wild plant nodes across the overworld |
| Intensity | Low |
=== What you get ===
| Item | Quantity | Sell value each |
|---|---|---|
| Sunbloom | ? per node | value needed |
| Witherleaf | ? per node | 1 |
| Hemlock | ? per node | value needed |
=== Requirements ===
- Gloves, a Shovel or a Spile, depending on the node
- Enough Foraging level for the plant you are after=== Notes ===
Sunbloom, Witherleaf and Hemlock are gated behind different Foraging levels, so the sensible thing is to record a rate for the best plant you can actually gather and say which one it was.
Method
Wild plant nodes are worked with the right tool for the plant. Higher-level plants are worth more per node, so the profitable version of this method is whatever your Foraging level currently allows.
Improving this guide
This guide has the structure but not the numbers. Two things turn it into a real gold-per-hour figure, and neither needs any special permission:
- Nodes per hour. Play for an hour, count, and put the number in
actions per hour.
- What you get per node, in the
outputslots — and the
value of anything not yet priced.
See Wiki:Money making guide/Editing guide if you have not edited one of these before. Estimates clearly marked as estimates are much more useful here than nothing.
See also
- Money making guide — every method, side by side
- Gold