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Loot Table

From Community Wiki | Soulbound: Online
⚠ Old-version data. The loot tables and drop rates below were datamined from a previous version of the game and are likely outdated. Current item pages list what each item can roll.

Soulbound uses loot tables to roll random loot drops of dungeons, as well as forage, ore and hack nodes.

Accessing the Loot Table

To access the loot table, one can open the network tab of developer tools after going to Soulbound. There, one can look for the api/crafting/loot_tables endpoint.

Interpreting the Loot Table

Below is some information about the loot obtainable for mining iron (retrieved from version 5.16.42), beautified for readability.

  {
    "_id": "67dc13504155e75da14ef579",
    "lootTableId": "ironNodeMasterTable",
    "displayName": "Iron Node Master Table",
    "enabled": true,
    "requirements": [
      {
        "equipment": {
          "toolTier": 0,
          "itemType": "pickaxe"
        }
      }
    ],
    "primaryRewards": [
      {
        "chance": 5000,
        "rolls": 1,
        "reward": {
          "lootTable": {
            "lootTableId": "ironNodePrimaryTable"
          }
        },
        "requirements": [
          {
            "equipment": {
              "toolTier": 0,
              "itemType": "pickaxe"
            }
          }
        ]
      },
      {
        "chance": 1,
        "rolls": 1,
        "reward": {
          "lootTable": {
            "lootTableId": "miningAccessoryTable"
          }
        },
        "requirements": []
      }
    ],
    "secondaryRewards": [
      {
        "chance": 0.45,
        "rolls": 1,
        "reward": {
          "lootTable": {
            "lootTableId": "coalTable"
          }
        },
        "requirements": [
          {
            "skill": {
              "skillId": "mining",
              "level": 5,
              "below": false
            }
          }
        ]
      },
      {
        "chance": 0.1,
        "rolls": 1,
        "reward": {
          "lootTable": {
            "lootTableId": "geodeTableUc"
          }
        },
        "requirements": []
      }
    ],
    "createdAt": "2025-05-08T14:03:07.702Z",
    "updatedAt": "2025-05-08T14:03:07.702Z",
    "__v": 0
  },

The important things to focus on are primaryRewards and secondaryRewards. These behave differently:

  • primaryRewards are implemented so that you get at most one, with probability weighted by chance. This implies that 5000 out of 5001 times, you get the standard drop (of Iron Ore) and 1 out of 5001 times, you get equipment.
  • secondaryRewards are implemented so that each entry rolls independently, with the probability given by chance. If you meet the requirement of having at least mining level 5, 45% of the time, you get Coal (determined by the coalTable loot table). Regardless of whether you get coal, 10% of the time, you get an Uncommon Crystal Geode.