Ability Affinity Stats
This page is under construction.
Information may be incorrect, incomplete, or subject to change.
Ability Affinity Stats are bonus stats on gear and relics that make specific abilities stronger, as opposed to global stats, which affect everything you use.
How it works
Every stat on gear or a relic is either global or affinity based:
- Global stats apply to all abilities and weapons at once.
- Affinity stats apply only to the specific ability named on the roll.
Some stats exist in both forms. Critical Strike Chance, Critical Strike Damage, Heavy Hit Chance, Knockback, Attack Speed, and Cooldown Reduction can roll as a global stat affecting everything, or as an affinity stat tied to a single ability. The affinity table on this page lists only the ability specific rolls if you see one of those stats listed under an ability below, that entry refers to the affinity version.
Global stats
These affect all weapons and abilities.
Note on Attack Speed: global Attack Speed appears to affect all abilities by reducing their cooldown, but this has not been fully confirmed.
Stats by ability
Shows which abilities each affinity stat affects, sorted by the number of abilities. Useful for planning builds.
Note on value ranges: the range shown in each row is the combined total across every ability in that row. Any single ability may only use some of those values.
| Stat | Abilities affected | Value range |
|---|---|---|
| AoE Radius |
|
-20, -30, -40 / +8, +10, +15, +20, +25, +30, +40, +50, +70, +100 |
| Applied Threat |
|
+50 |
| Arc |
|
+50 |
| Arc Breadth |
|
-30 |
| Attack Speed |
|
-15, -40 / +10, +25, +40 |
| Base Impact |
|
-20 / +1, +2, +3, +4, +5, +10, +12, +15, +18, +20, +22, +25, +27, +28, +30, +32, +33, +45, +48, +50, +55, +60, +62, +64, +100, +200 |
| Breadth per Scythe |
|
+20, +25 |
| Bullet Speed |
|
+20 |
| Catch CDR |
|
-30 |
| Catch Radius |
|
+150 |
| Chain Damage % |
|
+25 |
| Chain Link Count |
|
-4 / +1, +2 |
| Circle Count |
|
-1 / +1 |
| Circle Count |
|
+3 |
| Circle Distance Modifier |
|
-0.2 / +0.25 |
| Cone Breadth |
|
+10, +20, +30, +50, +120 |
| Cooldown (ms) |
|
-6, -8, -10, -20, -25, -30, -50 / +30, +50, +80, +100, +800, +1000, +1100 |
| Cooldown Reduction |
|
-25, -50 / +0.5, +10, +20, +50 |
| Critical Strike Chance |
|
-15 / +5, +10, +15, +20, +25, +30, +40, +100 |
| Critical Strike Damage |
|
-40 / +10, +15, +20, +50, +60, +100 |
| Damage Multiplier |
|
-5, -10, -20, -25, -30, -40, -50, -80, -100 / +5, +8, +10, +15, +20, +25, +30, +40, +50, +60, +80, +100, +120 |
| Damage Type |
|
+1, +2 |
| Duration (ms) |
|
-50 / +15, +20, +25, +50, +1000, +1500, +5000 |
| Explode Countdown (ms) |
|
-50, -90 |
| Explosive Power |
|
-40 |
| Fade Out Timer (ms) |
|
+1000, +2200, +4800 |
| Fire Power |
|
+10, +50 |
| Health |
|
-25 |
| Heavy Hit Chance |
|
+5, +15, +40, +50 |
| Heavy Hit Damage |
|
+15, +20 |
| Immediate Chain Count |
|
+1, +8 |
| Impact Mod on Touch |
|
+25 |
| Knockback |
|
+10, +20, +30, +32, +50, +80, +400 |
| Knockback Modifier |
|
+40, +50 |
| Knockback Pulse |
|
+10 |
| Lightning Power |
|
-10, -20 |
| Max Cast Range |
|
-20, -30, -110 / +20, +25, +40, +50, +60, +75, +100 |
| Max Projectile Distance |
|
+100 |
| Max Speed |
|
-2 / +30 |
| Movement Speed |
|
-10 |
| Pause Duration (ms) |
|
+8000 |
| Physical Power |
|
-15 / +10, +20, +50 |
| Poison Power |
|
+50 |
| Power |
|
-50 |
| Projectile Count |
|
+1, +2, +10 |
| Projectile Radius |
|
+180 |
| Projectile Speed |
|
+15, +20, +25 |
| Projectile Spread Width |
|
+20 |
| Pulse Count |
|
+1 |
| Range |
|
+20, +25, +40 |
| Recreate Duration |
|
-20 |
| Rotation Speed |
|
-20 / +20, +40, +60 |
| Scythe Count |
|
+1 |
| Scythe Speed |
|
+75 |
| Shots Per Tick |
|
+20, +30, +35, +40, +50, +75, +100 |
| Stack Count |
|
+1 |
| Stack/Tick Count |
|
-50, -100 / +1, +25 |
| Stun Chance |
|
+25 |
| Stun Duration |
|
+0.5, +1 |
| Stun Resistance |
|
+50 |
| Stun Time (ms) |
|
+200, +300 |
| Suction Gravity |
|
+0.5 |
| Trigger Ability Chance |
|
+10 |
| Void Power |
|
-20 |