Death
Death occurs when a player's health reaches zero. The consequences vary depending on whether the player is in a beacon dungeon or the overworld.
🔥 Beacon Dungeon Death
If a player dies inside a beacon dungeon, they are teleported back to the dungeon's starting teleport point. Most dungeons impose increasing penalties, such as:
- % bag item loss
- Gear loss
This system turns dungeons into high-risk, high-reward extraction runs.
Note: Tutorial Island and Tier 1 dungeons in Virelda, Everdune, and Farpoint have no bag or gear loss on death.
🌿 Overworld Death
If a player dies in the overworld:
- They are resurrected at the nearest graveyard
- No item or gear loss occurs
This offers a more forgiving experience for exploration and casual play.
💡 How to Avoid Death
To improve survivability, players can:
- Use Health and Dodge Potions
- Eat +Health Food
- Equip high-Defense or Dodge gear
- Choose Relics that boost Health, Defense, or Dodge
- Bring a partner for support
New players are encouraged to prioritize Health Relics early, especially while building their gear and learning encounter mechanics.
⚠️ Tactical Death Mechanics
- After clearing a dungeon floor, if your health is low, you can intentionally die to the Sandstorm. This revives you at ~30% health and conserves consumables.
- If you're in a party and die, but teammates complete the floor:
* You’ll revive at partial health * No death penalty is applied
- If all party members die, normal dungeon death consequences occur.
📚 See Also