Death

From Wiki | Soulbound
Jump to navigation Jump to search

Death occurs when a player's health reaches zero. When this happens, the consequences depend on whether the player is in a beacon dungeon or the overworld:

Beacon Dungeon Death

  • If a player dies inside a dungeon, they are teleported back to the dungeon's starting teleport point. Each dungeon has an increasing amount of death consequences, including % bag loss or gear loss. This system makes dungeon runs feel like an extraction mission—managing risk and reward becomes key to success. Note: Tutorial Island and Tier 1 dungeons for Eastern Reach (Virelda), Everdune, and Farpoint have no bag or gear loss.

Overworld Death

  • If a player dies in the overworld, they are resurrected at the nearest graveyard. Overworld deaths do not result in item loss, offering a more forgiving experience for exploration and casual gameplay.

How do I avoid Death?

Players may increase survivability via the following:

  • Utilize Health and Dodge Potions
  • Eat Health and +Health Food
  • Equip gear with high Defense or Dodge
  • Select Relics for Health, Defense, or Dodge
  • Bring a partner


The quicker the dungeon is completed, generally the less damage the player will take from enemies as enacted by the scaling Timer. However, new players are advised to invest in Health Relics until they become better geared, so that they may survive early encounters.

Additionally, between dungeon floors, after clearing enemies, if your health is critically low, you may intentionally succumb to the Sandstorm, which will revive you with approximately 30% of your maximum health. This can help avoid using consumables and provides a tactical option in difficult situations.

If you are in a party and die, but your partner(s) complete the dungeon floor or overworld dungeon, you will be resurrected at partial health and may continue without experiencing bag or gear loss. If all party members die, death consequences occur as normal.

See also