Death

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Death occurs when a player's health reaches zero. The consequences vary depending on whether the player is in a beacon dungeon or the overworld.


🔥 Beacon Dungeon Death

If a player dies inside a beacon dungeon, they are teleported back to the dungeon's starting teleport point. Most dungeons impose increasing penalties, such as:

  • % bag item loss
  • Gear loss

This system turns dungeons into high-risk, high-reward extraction runs.

Note: Tutorial Island and Tier 1 dungeons in Virelda, Everdune, and Farpoint have no bag or gear loss on death.


🌿 Overworld Death

If a player dies in the overworld:

  • They are resurrected at the nearest graveyard
  • No item or gear loss occurs

This offers a more forgiving experience for exploration and casual play.


💡 How to Avoid Death

To improve survivability, players can:

  • Use Health and Dodge Potions
  • Eat +Health Food
  • Equip high-Defense or Dodge gear
  • Choose Relics that boost Health, Defense, or Dodge
  • Bring a partner for support

New players are encouraged to prioritize Health Relics early, especially while building their gear and learning encounter mechanics.


⚠️ Tactical Death Mechanics

  • After clearing a dungeon floor, if your health is low, you can intentionally die to the Sandstorm. This revives you at ~30% health and conserves consumables.
  • If you're in a party and die, but teammates complete the floor:
 * You’ll revive at partial health
 * No death penalty is applied
  • If all party members die, normal dungeon death consequences occur.

📚 See Also